Mar 17, 2011, 11:17 PM // 23:17
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#21
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by AndroBubbles
Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding.
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Yes, they will.
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Mar 17, 2011, 11:23 PM // 23:23
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#22
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Bhav: Some of us like to mess around with the ranger's skills, not just use the overpowered ways all the time. Do you want them to just cut out all the other skills than Barrage then??
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Mar 17, 2011, 11:23 PM // 23:23
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#23
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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i noticed a slight stealth nerf to those trying to go quickly through MQ... no matter what i do i always come back to minions in that place so that one boss with consume soul is essentially going to be a instant minion killer. other then that nothing was changed that i actually use
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Mar 17, 2011, 11:24 PM // 23:24
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#24
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Lion's Arch Merchant
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fast response for anet to the derv garbage, though still amazed that Soul Twisting is still unchanged
hmmm not amazed, i'm sure anet can't wait for bbway to make a comback
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Mar 17, 2011, 11:28 PM // 23:28
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#25
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Furnace Stoker
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Quote:
Originally Posted by Taurean
Bhav: Some of us like to mess around with the ranger's skills, not just use the overpowered ways all the time. Do you want them to just cut out all the other skills than Barrage then??
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Well, fortunately for you they arent doing that like they are planning to do to ellys.
I meant that Rangers still have a viable HM build. If invoke gets nerfed, thats ellys doing any kind of damage in HM gone down the drain. The only role left for ellys will be healing or protting, which isnt really what people make that character class for.
Its a sad state in this game where smite monks with arcane echo RoJ do more damage than ellys can.
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Mar 17, 2011, 11:29 PM // 23:29
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#26
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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barbed signet should be doing what signet of suffering is doing, and vice versa.
Quote:
Originally Posted by lemming
Yes, they will.
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Oh ok we're just gonna believe you cause you're modsquad and don't have to, ya know, feel obligated to explain your illogical one-liners.
Last edited by Gift3d; Mar 17, 2011 at 11:32 PM // 23:32..
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Mar 17, 2011, 11:31 PM // 23:31
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#27
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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WOW - Barbed Signet looks really good, in my 7 man setup I made a necro with only hexes and I'm ofc using Barbed signet for that, this looks completely awesome.
I doubt it will go live though it seems overpowered.
Quote:
Originally Posted by Gift3d
barbed signet should be doing what signet of suffering is doing, and vice versa.
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Yeah the changes doesn't seem to make much sense, they should change the status and make Barbed elite and the other one normal.
Last edited by majoho; Mar 17, 2011 at 11:34 PM // 23:34..
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Mar 17, 2011, 11:33 PM // 23:33
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#28
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Nice, but you forgot to fix ranger.
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Mar 17, 2011, 11:36 PM // 23:36
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#29
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by bhavv
If your actually taking 28 seconds to kill stuff in PVE, they your doing it wrong.
More damage in one go is better than lower but more frequent damage because its more likely to kill something and less likely to get healed in time.
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you're*
Quote:
Originally Posted by bhavv
You already have Splinter Barrage which is better in HM than most of what Ellys can do other than E/Mo protting.
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Splinter barrage is terrible for the 90% of the time things don't ball to make it worthwhile.
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Mar 17, 2011, 11:45 PM // 23:45
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Ahh, I remember back in 2006 or so. I looked at Shatter Hex, then I looked at Smite Hex. Then back at Shatter Hex. I was confused. "lol, sucks to be a mesmer, i guess?"
Thanks for patching that one up, guys.
;-)
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Mar 18, 2011, 12:04 AM // 00:04
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#31
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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splinter barrage is awesome!!!! maybe once per set of mobs .......
seriously, rangers need a lil touch up. heres a simple one:
preparations last 60 seconds
OR
barrage/volley do not remove preps
just one out of those 2 could actually help alot
(seriously other classes are able to AoE conditions quite easily and condition spreading was originally meant for Rangers)
Last edited by Rites; Mar 18, 2011 at 12:08 AM // 00:08..
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Mar 18, 2011, 12:16 AM // 00:16
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#32
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Bohemian Grove [bG]
Profession: Mo/
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Quote:
Originally Posted by AndroBubbles
Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding.
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Signet of Suffering will see just as much play time in competitive GvG as Barbed Signet did before. Losing an elite skill utility is only a minor setback to the blood necro bar. Don't underestimate the power of bleeding spread in a condition-heavy meta, especially with new dervish condition pumping machines.
Quote:
Originally Posted by Gift3d
Oh ok we're just gonna believe you cause you're modsquad and don't have to, ya know, feel obligated to explain your illogical one-liners.
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lol
Do you even play competitive GvG? Lemming is far from illogical, and is well-versed and fairly well-known in competitive GvG play. How about you?
As far as feedback for the update:
I feel like Fragility and Strip Enchantment needs to see some changes (for PvP, just so PvE'ers don't get their panties tied up in a knot).
-Fragility: With the recent dervish update making conditions more prominent in GvG, I think Fragility should see a recharge nerf at the very least, perhaps 8 or 10 recharge. Maybe make it 10 energy cost as well, but that may be pushing it.
-Strip Enchantment: I dont think a deep enchantment removal that deals static life stealing damage is very good for the game. If not re-work the skill itself, perhaps scale the life stealing per enchantment removed? At 14 spec Blood Magic, it currently deals 61 life stealing damage regardless if 1 or 2 enchantments are pulled. Dealing 30-31 life steal damage per enchantment removed with a maximum of 2 enchantments removed would be good I think.
Last edited by gooeydark; Mar 18, 2011 at 12:39 AM // 00:39..
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Mar 18, 2011, 12:30 AM // 00:30
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#33
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by gooeydark
Signet of Suffering will see just as much play time in competitive GvG as Barbed Signet did before. Losing an elite skill utility is only a minor setback to the blood necro bar. Don't underestimate the power of bleeding spread in a condition-heavy meta, especially with new dervish condition pumping machines.
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they need to get rid of derv condition pumping machines. barrage/volley want their mechanics and role back.
P.S. I am still scratching my head at the IL nerf. I really don't understand the change and why it isn't split. Were there all of a sudden 8 ele teams clearing dungeons in record time with IL that I am unaware of? Why not add a damage buff to the attunements for spells cast from their line(PvE only)? Add all Elementalist spells(including Energy Storage) to Elemental Attunement.
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Mar 18, 2011, 12:32 AM // 00:32
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#34
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Furnace Stoker
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Quote:
Originally Posted by Del
Splinter barrage is terrible for the 90% of the time things don't ball to make it worthwhile.
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Meh, splinter has always been working fine when I play my paragon, stuff in PVE actually balls up 90% of the time, and splinter doesnt cause them to scatter unlike the vast majority of elly nukes.
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Mar 18, 2011, 12:38 AM // 00:38
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#35
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Bohemian Grove [bG]
Profession: Mo/
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Quote:
Originally Posted by jazilla
they need to get rid of derv condition pumping machines. barrage/volley want their mechanics and role back.
P.S. I am still scratching my head at the IL nerf. I really don't understand the change and why it isn't split. Were there all of a sudden 8 ele teams clearing dungeons in record time with IL that I am unaware of? Why not add a damage buff to the attunements for spells cast from their line(PvE only)? Add all Elementalist spells(including Energy Storage) to Elemental Attunement.
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I think everyone here needs to keep in mind that this skill update was centered more for PvP than PvE.
Invoke Lightning was a powerful spike skill that dealt an incredible amount of damage for only 10 energy, a relatively short recharge, and had a negligible drawback. If this change to Invoke affects PvE greatly, then maybe they should make it split (unless of course there were balance issues with Invoke in PvE as well as PvP).
Last edited by gooeydark; Mar 18, 2011 at 12:44 AM // 00:44..
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Mar 18, 2011, 12:46 AM // 00:46
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#36
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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IL seems "equally" good to me. Slightly less damage but more spammable. Less stronger for spiking, yes, which seems like it was their intention. But more damage over time to compensate. I'd say it will keep it's usefulness for pve.
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Mar 18, 2011, 12:49 AM // 00:49
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#37
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by gooeydark
I think everyone here needs to keep in mind that this skill update was centered more for PvP than PvE.
Invoke Lightning was a powerful spike skill that dealt an incredible amount of damage for only 10 energy, a relatively short recharge, and had a negligible drawback.
If this change to Invoke affects PvE greatly, then maybe they should make it split (unless of course there were balance issues with Invoke in PvE as well as PvP).
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That's why I am saying it should be split and my reference to 8 ele SC's is obviously a jab about Shadow Form and you totally missed it. You just completely agreed with what I was saying in a totally argumentative fashion as well as previously telling every PvE player in a previous post that we had our panties in a bunch. Are you done trying to make everyone feel inferior while missing people's points entirely yourself?
you also didn't comment on my Dervish part of the post. They basically took conditions out of Barraging for a reason and just added them to Dervishes. You weren't under the impression that change was made for PvE were you? And for the record, I am talking about a nerf to Barrage that happened so long ago, I don't remember what year it was, but here we are with a class now that does what Barrage used to do. I am talking about PvP btw.
Last edited by jazilla; Mar 18, 2011 at 12:58 AM // 00:58..
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Mar 18, 2011, 12:59 AM // 00:59
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#38
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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Quote:
Originally Posted by DiogoSilva
IL seems "equally" good to me. Slightly less damage but more spammable. Less stronger for spiking, yes, which seems like it was their intention. But more damage over time to compensate. I'd say it will keep it's usefulness for pve.
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more damage over time?
My impression was Ele Spells are suppose to hit hard, and take on a role of being the "nuker". Apparently, that title doesn't seem to correspond to what i see with how the ele is being changed right now.
if you don't deal high amounts of damage in a moment (especially hard mode), then that is trouble for your supports (aka. healers). What if you're in a situation where there's 3 healers enemies, their healing output is higher than your damage output.
More spammable, less damage ..hrm..i don't know, we'll see how this change in due time..
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Mar 18, 2011, 01:04 AM // 01:04
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#39
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Bohemian Grove [bG]
Profession: Mo/
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Quote:
Originally Posted by jazilla
That's why I am saying it should be split and my reference to 8 ele SC's is obviously a jab about Shadow Form and you totally missed it. You just completely agreed with what I was saying in a totally argumentative fashion as well as previously telling every PvE player in a previous post that we had our panties in a bunch. Are you done trying to make everyone feel inferior while missing people's points entirely yourself?
you also didn't comment on my Dervish part of the post. They basically took conditions out of Barraging for a reason and just added them to Dervishes. You weren't under the impression that change was made for PvE were you?
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lol
My response to your post was not meant to make you feel inferior. I was merely explaining the Invoke change for PvP.
And yes, I did miss your 8 ele reference thing because I have not done any sort of PvE in years. My HoM score has been relatively high for a long time, even before the HoM calculator was released. ^______________________^
Also, my previous post said "centered more for PvP than PvE", so as not to disregard any elements in PvE that this update may affect.
Now that that is out of the way, lets keep the rest of this thread focused on the update.
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Mar 18, 2011, 01:09 AM // 01:09
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#40
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Now that Shatter Hex has been reduced to 10e, consider reducing Hex Eater Vortex to 5e.
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